With Battlefield 6, EA has made it clear that player creativity and custom experiences matter again. While this isn’t a return to full Frostbite modding like the old days, BF6 does give players meaningful ways to build, tweak, and share custom game modes — especially on PC.
This post covers:
- What “custom game modes” actually mean in BF6
- What tools are available today
- Where to find official docs and updates
- What you can and can’t do (yet)
If you’re coming in expecting full source-level modding, this will reset expectations — in a good way.
What Counts as a “Custom Game Mode” in BF6?
In Battlefield 6, custom game modes are built around rules, logic, and configuration, not engine-level modding.
Think:
- Custom win conditions
- Altered player behavior and loadouts
- Scoring logic
- Team rules
- Round flow and pacing
Not:
- Custom maps
- Custom assets
- Frostbite engine mods
This is closer to Battlefield Portal-style logic, but expanded and more flexible.
The Primary Tool: Battlefield Portal / Creator Tools
EA continues to build custom experiences through Battlefield Portal, which acts as the foundation for BF6’s custom modes.
What You Can Do
- Create custom game rules
- Modify player abilities and constraints
- Control game flow and objectives
- Share modes publicly or privately
What You Can’t Do
- Import custom meshes or textures
- Modify Frostbite engine systems
- Run server-side native code
This keeps things fair across platforms while still allowing creativity.
PC Requirements
To get started on PC, you’ll need:
- Battlefield 6 (PC)
- An EA Account
- Internet access (creation tools are cloud-backed)
- A modern browser (Chrome / Edge recommended)
No SDK download is required for basic custom mode creation.
Where the Tools Live
Custom modes are created through:
- The in-game Portal editor
- EA’s web-based Battlefield Portal tools
Official entry point:
👉 https://www.ea.com/games/battlefield/portal
(Bookmark this — EA updates Portal features over time.)
Official Documentation & Resources
EA documentation is split across a few places. These are the ones worth following:
Battlefield Portal Overview
👉 https://www.ea.com/games/battlefield/portal
High-level explanation of:
- What Portal is
- What’s supported
- Sharing and discovery
EA Help / Battlefield Support
👉 https://help.ea.com/en/battlefield/
Useful for:
- Portal limitations
- Known issues
- Platform differences
- Publishing problems
Battlefield Community Updates
👉 https://www.ea.com/games/battlefield/news
This is where:
- New Portal features are announced
- Rule editor updates are explained
- Limitations change over time
How Custom Logic Works (High Level)
Custom game logic in BF6 is rule-based, not code-based.
You’ll work with:
- Triggers (on spawn, on death, on score)
- Conditions (team, weapon, location, state)
- Actions (award points, end round, change rules)
If you’ve ever used:
- Visual scripting
- Logic blocks
- Flow-based editors
You’ll feel right at home.
Example Ideas That Work Well
Some game modes that fit BF6’s toolset nicely:
- “Cleanup” or aftermath modes (repair, defuse, stabilize)
- Limited-life tactical modes
- Asymmetric teams (hunters vs survivors)
- Objective-only, no-kill scoring
- Time-attack or endurance modes
If you’re creative with rules instead of assets, you can do a lot.
Versioning, Sharing, and Iteration
Custom modes can be:
- Saved privately
- Shared via codes
- Updated without republishing the whole game
This makes Portal great for:
- Rapid iteration
- Community testing
- Seasonal modes
What to Expect Going Forward
EA has already signaled that:
- Portal tooling will continue to evolve
- More logic hooks may be exposed
- Community-created modes are a long-term focus
If you’re interested in building modes, now is the right time to start, even if the tools feel limited today.
Final Thoughts
Battlefield 6 doesn’t offer full modding — but it does offer something arguably more important:
A supported, sharable way to experiment with gameplay ideas.
If you treat BF6 custom modes like design exercises instead of engine mods, you’ll get a lot out of them.
And who knows — some of the best Battlefield modes in the future may start as Portal experiments.
I’ll update this post as EA expands the tooling and documentation.